AI Insights · Timothy · July 2022
Top 5 Sandbox Games on iOS in South America: Q2 2022
Explore the performance of the top 5 sandbox games on iOS in South America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox games on the iOS platform in South America showcased intriguing trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance of Roblox, Rec Room: Play with Friends, MultiCraft — Build and Mine!, Mods for Minecraft PE - MCPE, and Block Craft 3D: Building Games.
Roblox experienced a varied performance in weekly revenue, peaking at approximately $227K in mid-April and fluctuating around $138K to $190K during the quarter. Weekly downloads showed a steady upward trend, reaching around 42K by the end of June. Weekly active users also saw a consistent increase, rising from 827K at the beginning of April to 917K by the end of June.
Rec Room: Play with Friends saw modest weekly revenue growth, peaking at around $530 in mid-April. Weekly downloads declined over the quarter, starting at 15.8K and dropping to about 6K by the end of June. Active users followed a similar downtrend, from around 25.6K at the start of April to approximately 18.3K by the end of June.
MultiCraft — Build and Mine! did not generate any revenue throughout the quarter. However, weekly downloads showed an upward trend, starting at 8K in late March and increasing to about 8.4K by the end of June. Active users also rose, from 29.6K in late March to 31.2K by the end of June.
Mods for Minecraft PE - MCPE had low but steady weekly revenue, peaking at around $146 in early May. Weekly downloads fluctuated, reaching a high of approximately 5.9K in mid-April and ending at around 5.4K in late June. Active users showed a slight increase over the quarter, rising from around 13.1K in late March to 16.6K by the end of June.
Block Craft 3D: Building Games exhibited a steady weekly revenue, peaking at approximately $407 in late April. Weekly downloads varied, reaching a high of 6.1K in mid-April and ending at around 5.7K in late June. Active users remained relatively stable, with minor fluctuations around 32K to 37K throughout the quarter.
For more insights and detailed analysis, visit Sensor Tower.